gvdgrf wsfger wfew
gvdgrf wsfger wfew
The Window Graphics Framework consists of a library that provides functions to create, modify and manage windows.gvdgrf wsfger wfew It is similar to the Windows API in that it can be used with C++ and C11 languages, but also supports some OpenGL features.
gvdgrf wsfger has many different types of windows, ranging from simple textual windows that can be moved with glfwGetWindowTextArea to fully decorated windows with title bars and window frames. Decorated windows can have their graphical appearance modified with glfwSetWindowIcon and their framebuffer size can be directly retrieved with glfwGetWindowFramebufferSize.
In order to provide the best possible display of a.dwf file, the file is encoded in a special format that allows logical coordinates to be defined within the file data block. This enables a DWF writing application to scale the illustration based on the display or user's zoom level without needing to modify the opcodes and argument data that represent the logical coordinates of the drawing.
While most of the logical coordinates in a DWF are specified literally as absolute coordinates, there is also a subset that can be defined as relative coordinates. This is especially useful when an illustration needs to be scaled for an existing monitor but a new one has yet to be set up.
The opcodes and corresponding operands for most DWF operations are written in either readable ASCII text or coded binary format. This allows the DWF to be stored as human-readable text, as well as to be processed and read more efficiently from a processing and storage standpoint.
GLFW_VERSION is a hint that tells the context creation API to use an OpenGL version compatible with the desired client API. Possible values are GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION which provides the API version of the GLFW header.
Note: These hints are not hard constraints, so they will fail if the OpenGL version of the created context is lower than what was requested. This is a common situation when GLFW_VERSION_MAJOR or GLFW_VERSION_MINOR is not used and the application's context creation API is not backwards compatible with the version of the OpenGL libraries in place on the target system.